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Far cry 2 end
Far cry 2 end









far cry 2 end

Fire can be started, but not controlled, and the science of it seems realistic enough to put a smile on anyone's face. On the groundbreaking side of things, hearing enemies communicating with one another adds realism and depth to the people the gamer needs to kill, which causes further immersion into the game. The range of weaponry is incredible, and the varied use of multiple weapons can change the required approach to an enemy outpost (ie sneaking using silenced weapons and remote explosives, rather than going in with all guns blazing). The gamer uses the diamonds to unlock weapons from arms dealers for use on future missions. Currency in the game comes in the form of rough diamonds, which the gamer receives for accepting missions, but the gamer can also use trackers to find hidden diamonds. The downside to this way of playing the game is that the gamer has to do an incredible amount of travelling, and for a first-person-shooter, this can grate immensely. There is always more than one way to get somewhere, which adds to the depth of the game, and detracts from the boredom of repetition so inherent in the latest Grand Theft Auto installment. Vehicles include Jeeps, trucks, gun-wagons, buggies, 4WD vehicles, hang-gliders, and swamp boats.

far cry 2 end

The player travels across the war-torn countryside on assassination missions, convoy-interceptions, and underground networking assistance. The game is mission-based, a la Grand Theft Auto, allowing the player to roam 50 square kilometres of land, ranging from Vietnamesque jungle, to the African savanna, and everything in-between.

far cry 2 end

In many respects, Far Cry 2 shows the true potential available to users of the current generation of console platforms, but at the same time, many of the functions break no new ground, and serve no great purpose.

far cry 2 end

Fans of the FPS genre of gaming will probably have mixed feelings towards this game.











Far cry 2 end